Kenneth SkodjePlayer Damage visualizationIn the same spirit as having the enemies “go boom”, it’s would be great to also show the player has taken damage.Apr 17, 2021Apr 17, 2021
Kenneth SkodjeMaking the enemies go Boom!Enemies that just disappear in an instant aren’t really that satisfying.Apr 15, 2021Apr 15, 2021
Kenneth SkodjeLoading Scenes in UnityUnity has made it easy for us developers to load scenes, which is pretty important. Sure you could do everything in one single scene, but…Apr 14, 2021Apr 14, 2021
Kenneth SkodjeA simple Retro-inspired Game Over screen in UnityCreating a retro game over screen in Unity is pretty straightforward. All that’s really needed is a few text elements.Apr 13, 2021Apr 13, 2021
Kenneth SkodjeThe start of a simple UI in UnityUnity makes it easy for us to create a User-Interface (UI) for our game.Apr 12, 2021Apr 12, 2021
Kenneth SkodjeLet’s Switch it upSwapping out if-else if-else with a Switch statement.Apr 8, 2021Apr 8, 2021
Kenneth SkodjePowerups: Making them modularSince I plan on having more than just 1 power-up, I will make it something a bit more modular.Apr 7, 2021Apr 7, 2021
Kenneth SkodjePower-Up durationDetermining how long power-up effects should last.Apr 6, 2021Apr 6, 2021
Kenneth SkodjeSprite Animations in UnitySometimes having just a static image for your player, or any other object for that matter is not the best experience. Movement is often…Apr 5, 2021Apr 5, 2021
Kenneth SkodjeStarting to feel like something realHaving created the powerup, to be able to grant the player the ability to use the recent addition of the “triple-shot laser”, this is…Apr 2, 2021Apr 2, 2021