Kenneth SkodjePlayer Damage visualizationIn the same spirit as having the enemies “go boom”, it’s would be great to also show the player has taken damage.2 min read·Apr 17, 2021----
Kenneth SkodjeMaking the enemies go Boom!Enemies that just disappear in an instant aren’t really that satisfying.2 min read·Apr 15, 2021----
Kenneth SkodjeLoading Scenes in UnityUnity has made it easy for us developers to load scenes, which is pretty important. Sure you could do everything in one single scene, but…2 min read·Apr 14, 2021----
Kenneth SkodjeA simple Retro-inspired Game Over screen in UnityCreating a retro game over screen in Unity is pretty straightforward. All that’s really needed is a few text elements.1 min read·Apr 13, 2021----
Kenneth SkodjeThe start of a simple UI in UnityUnity makes it easy for us to create a User-Interface (UI) for our game.4 min read·Apr 12, 2021----
Kenneth SkodjeLet’s Switch it upSwapping out if-else if-else with a Switch statement.2 min read·Apr 8, 2021----
Kenneth SkodjePowerups: Making them modularSince I plan on having more than just 1 power-up, I will make it something a bit more modular.1 min read·Apr 7, 2021----
Kenneth SkodjePower-Up durationDetermining how long power-up effects should last.2 min read·Apr 6, 2021----
Kenneth SkodjeSprite Animations in UnitySometimes having just a static image for your player, or any other object for that matter is not the best experience. Movement is often…3 min read·Apr 5, 2021----
Kenneth SkodjeStarting to feel like something realHaving created the powerup, to be able to grant the player the ability to use the recent addition of the “triple-shot laser”, this is…1 min read·Apr 2, 2021----